<?php

return array(

array(
	'id'=>110101,
	'name'=>'神通力',
	'succRatio'=>100,
    'mp'=>'8+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->spirit*$skillLevel+$self->attack)'),
    ),
),

array(
    'id'=>110102,
    'name'=>'精神切割',
    'succRatio'=>100,
    'mp'=>'10+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->spirit*$skillLevel+$self->attack*1.2)'),
    ),
),

array(
    'id'=>110103,
    'name'=>'神经波动',
    'succRatio'=>100,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->spirit*$skillLevel+$self->attack*1.6)'),
    ),
),

array(
    'id'=>110104,
    'name'=>'奇迹之眼',
    'succRatio'=>100,
    'mp'=>'10+12*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->spirit*$skillLevel+$self->attack*2)'),
    ),
),

array(
    'id'=>110201,
    'name'=>'力量欺骗',
    'succRatio'=>90,
    'mp'=>'10+20*$skillLevel',
    'effects'=>array(
        toStrengthChanged('enemy', '$enemy->strength/(1.2+$skillLevel*0.4)'),
    ),
),

array(
    'id'=>110202,
    'name'=>'敏捷欺骗',
    'succRatio'=>90,
    'mp'=>'10+20*$skillLevel',
    'effects'=>array(
        toDexterityChanged('enemy','$enemy->dexterity/(1.2+$skillLevel*0.4)'),
    ),
),

array(
    'id'=>110203,
    'name'=>'催眠术',
    'succRatio'=>90,
    'mp'=>'10+5*$skillLevel',
    'effects'=>array(
        instruct('enemy', 'hp', 'change', '-($self->spirit*(1.5+$skillLevel*0.4))'),
        toSleep('enemy', 2),
    ),
),

array(
    'id'=>110204,
    'name'=>'精神干扰',
    'succRatio'=>90,
    'mp'=>'10+5*$skillLevel',
    'effects'=>array(
        toFrightened('enemy', 3),
    ),
),

array(
    'id'=>110205,
    'name'=>'心灵交换',
    'succRatio'=>80,
    'mp'=>'10+5*$skillLevel',
    'effects'=>array(
        swapHp(),
    ),
),

array(
    'id'=>110301,
    'name'=>'高速移动',
    'succRatio'=>100,
    'mp'=>'4+4*$skillLevel',
    'effects'=>array(
        toDexterityChanged('self', '$self->dexterity*$skillLevel*0.4'),
    ),
),

array(
    'id'=>110302,
    'name'=>'光之壁',
    'succRatio'=>80,
    'mp'=>'10+16*$skillLevel',
    'effects'=>array(
        toLightShield('self'),
    ),    
),

array(
    'id'=>110303,
    'name'=>'镜之壁',
    'succRatio'=>80,
    'mp'=>'10+16*$skillLevel',
    'effects'=>array(
        toMirrorShield('self'),
    ),    
),

array(
    'id'=>110310,
    'name'=>'治愈之愿',
    'succRatio'=>80,
    'mp'=>'10+20*$skillLevel',
    'effects'=>array(
        instruct('self', 'hp', 'change', '($self->strength+$self->spirit)*$skillLevel/2'),
    ),    
),

);

?>




























